3 ms·
Probably geo IP and calculating feasible travel times. E.g. if 2 clients connect that are 50 miles away within 5 minutes creds are obviously being shared.
by nprateem 4y ago
Probably geo IP and calculating feasible travel times. E.g. if 2 clients connect that are 50 miles away within 5 minutes creds are obviously being shared.
- alkonaut 4y agoThat would give way WAY too many false positives. If I'm watching on the bus while my wife watches at home it would trigger. Similar if we have 2 homes etc. It would also rule out anyone using VPNs etc. Seems like a complete no-go and would see a huge chunk of paying users go simply because the product is now much worse for people who are not sharing accounts. That just can't be it.
- nprateem 4y agoThey probably also fingerprint devices as well and correlate those times the devices are in the same area, etc. With user agents/device IDs, IPs and time you can work out quite a few relationships.
- alkonaut 4y agoIf I'm ever blocked on some fuzzy reason I'd leave the service in a heartbeat. If they have clear rules then at least I can somehow learn to avoid the traps, such as having to connect from an IP or having a specified number of devices. But if I can get kicked out of the service right before/in the middle of a game, then I'd quit my subscription in a hurry. They just can't use some method similar to how financial fraud is detected. But while fuzzy rules don't fly, I can't see any rigid rules that also wouldn't be a hassle for paying customers.
- commitpizza 4y agoProbably they recognize ips so they'll realize that you are sharing if you are logging in from another ip over time. I think it's like at least once every 30 days or so, that'll protect most people from false positives when travelling.
- ohashi 4y agoIf you and a partner share an account and live in the same household, and someone goes on a trip and takes their phone/laptop. What then?