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> If you don't believe me, ask the Zig team how they plan to solve this problem. Don't ask them if they plan to solve it; ask them how. The Zig compiler has a
by kristoff_it 4y ago
> If you don't believe me, ask the Zig team how they plan to solve this problem. Don't ask them if they plan to solve it; ask them how.
The Zig compiler has a counter that describes the maximum allowed amount of branching that the compiler can do while evaluating comptime code. The counter can be manually set to a higher value but all compilations will eventually fail if your comptime logic is too loopy. In practice the guideline is to not overuse comptime and instead create a dedicated build step for things like creating pre-computed value tables.
> Then if they reply, email me [3] with their proposed solution, and I will destroy it. I will do that no matter how many solutions they come up with because math says I will always win.
cringe
- gavinhoward 4y ago> The Zig compiler has a counter that describes the maximum allowed amount of branching that the compiler can do while evaluating comptime code. Okay, here's a solution. It's already implemented. Nice. Now let me destroy it. You said those compilations "fail"; I presume there's an error that kicks in. In that case, then some valid Zig programs will be rejected, but your type system is now not technically Turing-complete. It's also less powerful; there are going to be things that Zig's type system cannot express. But wait; that's a user-defined setting? This means that either users will increase that setting when they need to and run into the same problem, or follow your guideline: > In practice the guideline is to not overuse comptime and instead create a dedicated build step for things like creating pre-computed value tables. It sounds like a dedicated build step would be the better option than comptime, to be honest. Also, if you step out to dedicated build steps, then the compiler no longer has complete visibility into that code when analyzing. At that point, the Halting Problem applies again. Also, what do you do if a user needs to pass a function pointer to a C function? I presume they must use a sync function? If so, that seems like a direct application of the function colors definition; some functions are unusable in certain places. If not, I'd be interested in what Zig does there.
- kristoff_it 4y ago> In that case, then some valid Zig programs will be rejected, but your type system is now not technically Turing-complete. It's also less powerful; there are going to be things that Zig's type system cannot express. I think you're a bit too high on all this compsci theory stuff. All computations in all languages (including ones generally considered to be turing complete) fail when you run out of resources like RAM or patience. Zig introduces an artificial quantity that can be used as a machine-independent way to ensure all compilations eventually end in either success or failure. It's like a timeout, but an actual timeout would be inconsistent across different machines (with different performance characteristics). The actual state of things is much more boring than what your analysis tries to suggest: comptime is used to do some metaprogramming whose practical value is in good part determined by it not being too crazy, so the fact that you can't make a DisprovesCollatzConjecture type is actually fine. You have found another feature of Zig that's even more mundane than async where you're trying really hard to misunderstand everything to indulge in... "destroying". I think your own wording betrays the fact that you care about needlessly debating people more than actually understanding the tools in front of you in order to produce better software.
- gavinhoward 4y agoComptime is too crazy. Comptime is powerful, but without that counter, it's effectively uncontained. With that counter, it's contained, but then some comptime stuff needs to be separate, where users lose the benefits of Zig's all-at-once compilation model, a model that is necessary because of the feature of hiding function colors. If you think I care about "needlessly debating people more than actually understanding the tools in front of me," let me dispel that notion. I was once a fan of Zig. Yep. I was. I thought it was great and was even going to rewrite all of my monorepo in it. And then I started studying it in detail, trying to understand it. It took a while, but I came to realize that Zig appears good and has flashy ideas, but that Andrew just didn't understand the consequences of his design decisions. In other words, I spent time trying to understand Zig before I ever got these opinions. To go back to the topic, sure the use of this may appear boring, but if tools have a hard time working with Zig code, so will people. That's my problem with it. You are absolutely right that this is a "boring" part of Zig, but that doesn't mean it's good. It means that that's where complexity hides. Once I figured that out, I realized that to make better software, it would be better for me to stick with C. My wording, by the way, comes from a bit of exasperation because to me, it feels like you, Andrew, and the rest of the Zig team are reluctant to accept criticism or that Zig isn't perfect or even the best.
- throwawaymaths 4y ago> then some valid Zig programs will be rejected A program is defined to be invalid when it runs out of counters. Problem solved. >Also, if you step out to dedicated build steps, then the compiler no longer has complete visibility into that code when analyzing. You can't really "generate code" in these dedicated build steps. Kristoff is talking about generating data. you could maybe build an object file, but then it's bound in using c abi, statically, which we've already solved in this conversation. >Also, what do you do if a user needs to pass a function pointer to a C function? I presume they must use a sync function? If so, that seems like a direct application of the function colors definition; In the long run for zig, calling out to c abi, much less one which takes a function pointer, much less one which you happen to have as async, is going to be a rare enough operation that I think people aren't clamoring to go and use it, which fails one of the criteria for your function coloring list. Besides, you just quickly wrap it in noasync context and you're done (you can't pass a zig callconv function directly to a c abi callconv site without at least a tiny wrapper anyways).
- gavinhoward 4y ago> A program is defined to be invalid when it runs out of counters. Problem solved. Except that the counter can be adjusted by users. > You can't really "generate code" in these dedicated build steps. Kristoff is talking about generating data. you could maybe build an object file, but then it's bound in using c abi, statically, which we've already solved in this conversation. So any code generated outside has to be sync? That's exactly what I thought. But even if Zig only allowed people to generate only data, this is a pretty big limitation. This may not be a problem now, but it does mean that as Zig programs grow, people will run into this problem. I suspect that this means that Zig will struggle more than C to scale, maybe even more than C++ or Rust. > In the long run for zig, calling out to c abi, much less one which takes a function pointer, much less one which you happen to have as async, is going to be a rare enough operation that I think people aren't clamoring to go and use it This assumes that people won't want to interface with software that isn't in Zig. This is another way that Zig will struggle to scale. > Besides, you just quickly wrap it in noasync context and you're done This sounds exactly like a special calling technique mentioned in the function colors post. > (you can't pass a zig callconv function directly to a c abi callconv site without at least a tiny wrapper anyways). And this also sounds exactly like a special calling technique.