4 ms·
It's great, but I think reliability is as big a problem there as it is in coding. It's hard to control the output. I won't go into the various problems these t
by SanderNL 4y ago
It's great, but I think reliability is as big a problem there as it is in coding. It's hard to control the output.
I won't go into the various problems these tools have, like them ignoring my instructions if they are outside what 90% of the population is doing, because I think they can and will be solved to various degrees eventually.
But the bar will raise. The quality that customers expect will start rising. Eventually the level of control and quality that is demanded will again only be adequatedly matched by people we usually call "artists". Sure, I - some scumbag programmer - can create some fancy generic shots today for a generic company blog post and for now that is impressive, but in the long term this won't cut it.
Folks will want highly fine-tuned specific imagery trained on company stuff or whatever. Branding will have to match exactly. The complexity of the design will explode. Good taste and raw visual skill, not to mention creativity - being an "artist" - will win and the average dude will not have the proclivity to keep up those skills. I think it's more than holding a pencil and being good at drawing lines.
I do think the raw skills of "holding a pencil" and such is becoming obsolete. That's like having good "punching card" skills. However, knowing what to "punch" is a timeless skill or at least a good part of it is and it's easy to adapt to a new era if needed. Punching code, typing code, selecting code-snippets from AI, it's different for sure, but the underlying high-level skills are adaptable and useful. I think the same holds for artists.