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It’s really sad that money always wins and the future of computing is a 30% tax from Silicon Valley behemoths. Congrats everyone we did it.
by nightski 4y ago
It’s really sad that money always wins and the future of computing is a 30% tax from Silicon Valley behemoths. Congrats everyone we did it.
- stale2002 4y agoWell, this is just one battle. A "win" for Apple, in an individual battle, merely means that the status quo remains unchanged. They have to win every battle, to win the war. And Apple is already losing very significant battles elsewhere. For example, in the EU, with the soon to be in effect App Store laws, Apple is being forced to allow sideloading, and won't be able to charge the 300% fee, in the EU. In the USA, maybe this court case fails. But there are more court cases being brought against them, and also laws being considered that could force Apple to change anyway, even if they win the current court battles.
- acchow 4y agoApple lost the battle in the linked article
- dragonwriter 4y agoOf the 10 battles in the linked article, Apple won 9, and lost one of the less important ones. The article title focuses on the one they lost, but...
- no_wizard 4y agoI disagree its less important. A great majority of the most popular apps in the app store (not counting games) are SAAS businesses, they will benefit enormously by redirecting sign ups to their own websites. I think this will have a pretty big overall affect for developers on iOS if they can maintain good conversions this way.
- throwaway-blaze 4y agoOne area not discussed often enough with the App Store for subscription apps is the percentage of people that have a billing issue and end up churning because of it. This can be anywhere from 8-20% depending on your app. Because purchases are anonymous on the App Store, you have little ability as an app owner to ping your customer and say "Hey, your credit card failed, click here to update it". Supposedly Apple will be making some moves to rectify this in iOS17 but handling subscriptions yourself makes this pretty easy...
- kanbara 4y agohow much do you think is fair? the platform, APIs, and developer liasing are not free. what “tax” is fair so that apple can build the platform that enables developers to make money?
- mouse_ 4y agoYou should be able to install any software you like on devices you paid full price for. Apple should make their money selling phones, computers, tablets, an operating system which should run on every PC, and digital content like music and books.
- scarface74 4y agoDo you feel the same way about consoles?
- afthonos 4y agoMicrosoft did quite well for decades with Windows, never once charging developers to distribute on the platform. Apple does quite well with macOS. The value proposition of the App Store is access, period.
- ascagnel_ 4y agoInstead, Microsoft charged thousands of dollars per seat per development tool, and even more for access to documentation (I have an old set of MSDN CDs around somewhere). It’s two sides of the same coin, and I think the idea of taking a percentage of revenue does a better job of aligning platform owners and developers.
- scarface74 4y agoThis is really exaggerated. 80% of all App Store revenue comes from sleazy pay to win games and loot boxes (according to the Epic trial). The streaming apps have either completely abandoned in app purchases (Netflix, Spotify, YouTube TV, etc) or they allow outside purchases. Not to mention apps that require out of band subscriptions to use or sell physical services and have an option of Apple Pay (standard credit card charges) like Uber. Even if in app purchases only charged standard credit card processing fees, that’s the least of the problems for the Indy developer.