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In my experience MMO's such as WoW have a very large older playerbase. I can think of 4 reasons: 1. This game has been around for a long time and the players
by PeterStuer 4y ago
In my experience MMO's such as WoW have a very large older playerbase.
I can think of 4 reasons:
1. This game has been around for a long time and the players that stuck with it aged with it.
2. It was designed for an much worse Internet and as such more tolerant of lag and packet loss, resulting in a playstyle less dependent on 18yo reflexes.
3. Size and complexity. A wilingness to engage in systems that require time investment and experience often outside of the game is less skewed towards instant gratification that seems to have generational bias. Other examples of also older age skewed games in this respect are Eve and PoE.
4. Cost is often mentioned, but I think this is a minor factor as many other games that skew younger cost about as much to play (season passes) or substantially more (mobile rpg's). The cost presentation (montly subscription) does feel decidedly eldery biased.
- vkou 4y ago5. Nobody starts playing it in 2023. Dated design, inaccessible, janky, new player interest/engagement is near-zero. It keeps going based on retaining old players.
- selfmodruntime 4y agoIt also has a trend on caster classes that has been dated for a decade now: You can‘t move when you cast for a lot of important spells.
- BlueTemplar 4y agoHmm, but 50+ year olds would have been 30+ when it released, and so way too busy with life to suffer through the boring mandatory leveling up to the end of the game, where (I hear), the "real" game starts ?
- Ancapistani 4y agoLOL. I’m 39, and I picked up War Thunder again — from scratch - last November. I generally play for about four hours per day, after my wife and kids are asleep.
- bluescrn 4y agoBut even after almost 20 years, there's never been a real 'WoW beater', an MMO with comparable 'game feel', decent endgame PvE content, and a very customisable UI.