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> I no longer want to have to think about memory management and related issues. In some cases efficient memory management _is_ the problem to be solved. I'm no
by hgs3 4y ago
> I no longer want to have to think about memory management and related issues.
In some cases efficient memory management _is_ the problem to be solved. I'm not just talking about esoteric or embedded systems here. If you're developing for modern GPU's with a modern API, like Vulkan, you must manage GPU memory yourself. With direct memory access you can do many "unsafe" things, like memory aliasing, to improve performance. "Safe" languages, like Rust, will not help you here.