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The most common way is to pay $99 and use Xcode. I think in the long run, limiting the freedom of developers to choose whichever tools they like is actually hur
by auggierose 4y ago
The most common way is to pay $99 and use Xcode. I think in the long run, limiting the freedom of developers to choose whichever tools they like is actually hurting Apple, but let's not pretend that there is no practical way of running your own software on iOS.
- akvadrako 4y agoIs that were true there would be no need for a European version, since sideloading is about a "practical way of running your own software".
- auggierose 4y agoMy answers refer to ihatepython's original comment, and own software is understood there as "software I develop myself". I am not talking about own software in the sense of software you obtained from other people, which is what sideloading is about.
- wiseowise 4y ago> The most common way is to pay $99 and use Xcode. Don't you find it ridiculous that the "common" way to run software written by you on a $1k device that you bought is via buying $2k machine and paying 99$ yearly?