3 ms·
off to a good start! it's a little slow - difficulty should ramp up more quickly, and player powerups should keep pace, imo. I was so excited to get my first up
by mock-possum 4y ago
off to a good start! it's a little slow - difficulty should ramp up more quickly, and player powerups should keep pace, imo. I was so excited to get my first upgrade... only for it to just be the same default gun, with a stronger shot every once in a while. Then I was excited for the next... but all it did was something to my shield, that I didn't have time to examine while playing - and then the third was just... better slow mo?
I just kept expecting things to sort of blossom, get multi shots in different directions, homing shots, lasers, area damage weapons, focus / delay shot weapons.
and then I get to the first boss, and it just... spits bullets in random directions, faster and faster. No patterns or waves, and just a real linear unexciting difficulty increase, until eventually I get hit twice in a row and lose. :(
The hitbox / bullet thing doesn't feel great either - modern shooters have really gotten me used to the idea that your hitbox is mostly just your cockpit, so you can real carefully edge your way between bullets if you have good reflexes and gauged it right - and part of that system is making it real clear where the bullets are, which this design... doesn't.
The bullets blend too easily into the background, and are way way way too similar to the coins. I'm glad the coins autocollect, because if they didn't, it would basically be a nightmare of constantly trying to figure out if you were being baited into 'collecting' a bullet instead of a coin.
what you've got here is really promising, but also needs a lot more work - I'd love to see you put the work in!