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While we can basically allocate almost infinite memory due to swapfiles storing unused pages when they cannot fit into RAM any more, we still have a limit on ho
by 3836293648 4y ago
While we can basically allocate almost infinite memory due to swapfiles storing unused pages when they cannot fit into RAM any more, we still have a limit on how many allocations you can do. The game crashes because it tries to do too many allocations. It still uses a reasonable (ish) amount of memory, it's just way too many tiny chunks of memory that aren't allocated next to eachother
- happymellon 4y agoThank you, but wouldn't this be a problem on Windows then, or is Windows just more forgiving for this type of behaviour?