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Ok, how much uncompressed audio does need to be resident in RAM, do you think? Last gen hardware had 8GB total. I think the XBONE could only use 5GB for games
by jayd16 4y ago
Ok, how much uncompressed audio does need to be resident in RAM, do you think? Last gen hardware had 8GB total. I think the XBONE could only use 5GB for games. That was shared for CPU and GPU. Is it worth kicking out a lot of texture data so you don't have to stream audio?