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> Not really if we look at 3rd party games. I find this extremely unlikely. The packaging tools by default will compress files when building a package. Decompr
by bananaboy 4y ago
> Not really if we look at 3rd party games.
I find this extremely unlikely. The packaging tools by default will compress files when building a package. Decompression is transparent and done by the hardware; the game doesn't have to implement anything or link any libraries. You would have to explicitly select "no compression" during packaging. Warzone definitely uses it - I worked on Cold War, Vanguard, and MW2 specifically on streaming and decompression across our supported consoles.
- terafo 4y agoSorry, the fact that Xbox version is smaller confused me. What might be the reason for Xbox install being 20 gigs smaller than PS5 one given that PS5 compression is generally better?
- bananaboy 4y agoGreat question, I’m not sure off the top of my head though. Maybe this is really the annoying copying that ps4/5 do where you basically need twice the disk space when installing https://www.pushsquare.com/guides/why-does-ps5-ps4-copying-update-files-take-so-long https://www.pushsquare.com/guides/why-does-ps5-ps4-copying-u...
- maccard 4y agoImagine you have a 1GB game, with a 500MB patch. To be able to play the game while downloading, you need the full patch space available. To apply the patch to the game, you need to grab the old 500MB, stuff it somewhere, and replace it with the new 500MB (in that order, otherwise if the update is interrupted, the game is screwed and you need to redownload the whole thing).