4 ms·
That's like 50 hours of uncompressed stereo audio at CD quality. (2×16bit@44.1kHz) Do games really have that much stuff in them these days? I mean, I wouldn'
by recursive 4y ago
That's like 50 hours of uncompressed stereo audio at CD quality. (2×16bit@44.1kHz) Do games really have that much stuff in them these days? I mean, I wouldn't doubt it, but it's surprising.
- klodolph 4y agoMost of it is probably mono, so double the estimate.
- midnightclubbed 4y agoFor story based games (with voice acting) absolutely yes. Dozens of story characters, hundreds of supporting npc and all of them talking as either part of your missions or just to fill in the world. Maybe 50 hours is a lot for a non story based game but even then once you factor in all the sounds and all their variations to reduce repetition you might be up there.
- ant6n 4y agoDo they all talk at the same time?