3 ms·
Really ? It does not feel this way on my scene that has more than 90 .png files used for texture. The time to : download the globel zip file + open and readin
by tmilard 3y ago
Really ?
It does not feel this way on my scene that has more than 90 .png files used for texture.
The time to : download the globel zip file + open and reading the points and all textures => 5 to 7 seconds. This is super quick !
- kevingadd 3y agoSwitching from PNG to basis for my game (currently with a pretty minimal set of textures) was like a 50% reduction in load times with no other changes. Note that I'm not storing assets at rest in a ZIP file because there's no reason to. If I was doing that it might close the gap some.
- tmilard 3y agoYes I agree but the PNG compresion size is so great ! The Textures in total reduce enormously my game file size. By 15 times : so good. And because it is small the web download is VERY quick. Very.... So in a way I loose a bit on decompresing textures time, BUT a gain a lot od seconds in dowloading reduced textures files.
- ehaliewicz2 3y agoHow many times do you decompress the textures, and how many times do you download them?
- tmilard 3y agoOnly once : - Step 1: download zip file containing my XML point file and my 90 PNG texture files. - Step 2: open zip file and dezip in 91 filed - Step 3: run 3D games with all the 91 Assets. The (small) game engine reads each 90 PNG files and - of xccourse- transform each one in a GPU compatible texture. All zip takes about 6 seconds. Not so bad