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> 1. Use more whitespace This depends on who you are designing it for. The B2B user base I worked with for example hated material design back then. Informati
by uxcolumbo 4y ago
> 1. Use more whitespace
This depends on who you are designing it for.
The B2B user base I worked with for example hated material design back then.
Information density is important.
So give users a choice to change this.
- bluefirebrand 4y agoAbsolutely. It is crucial to realize that designing an app that is meant to be used by professionals is different from designing an app meant to be used by everyone. Apps that are meant to be used by everyone need to try and lowest-common-denominator the design. It means reduced information density, less distractions, and always guiding them by the hand to do what they want to do. Apps for professionals are meant to be used frequently, build familiarity, and provide powerful tools for those people. In those cases some friction in the design can be tolerated if the result is a powerful tool, and information density can be high because it speeds up their workflow.
- pxc 4y ago> > 1. Use more whitespace > This depends on who you are designing it for. As someone who uses fullscreen magnification, all the excessive negative space that is trendy in a lot of contemporary UX design (e.g., in Microsoft Teams) is difficult to deal with. The more space there is between everything, the harder it is to tell 'where I am' when I'm zoomed in. Higher information density is easier to navigate spatially when your visual window of context is smaller, whether that's because you're using full screen magnification or because you're physically moving closer to your monitor and concentrating. Similarly, the more screen space is wasted on negative space in windows whose main function is to present something to me (PDF viewer, shared screen or PowerPoint window during a video call), the more I have to rely on external magnification software instead of in-app zooming or scaling, which makes everything blurry (pixelated) and ugly.
- stodor89 4y ago> The B2B user base I worked with for example hated material design back then. I'm yet to meet a non-designer who actually likes material design.