3 ms·
Games are duct taped together at last minute on impossible deadlines pretty much every time.
by coffeebeqn 4y ago
Games are duct taped together at last minute on impossible deadlines pretty much every time.
- bombcar 4y agoThis is exactly it - and once released there is rarely the motivation to go back and optimize side things. The only game I know that has done anything like that is Factorio, or the open source reimplementations of various engines. The crackers who remove copy protection often repackage (or someone else does) to greatly reduce size; since they’re in there poking around the code they can see what isn’t used. This isn’t new, either, ancient console games have unused assets and even entire levels in the code but disabled.