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That is a little surprising to me. Especially if we are talking about games that are delivered online. Thinking on it, I'm actually only surprised for online
by taeric 4y ago
That is a little surprising to me. Especially if we are talking about games that are delivered online. Thinking on it, I'm actually only surprised for online delivered games. I don't see any incentive to reduce size on delivered disks.
I'd expect that they use a compression that is good for transport, at transport time. I'm not too shocked that they have the assets in a way that is easy to use at runtime.
- coffeebeqn 4y agoGames are duct taped together at last minute on impossible deadlines pretty much every time.
- bombcar 4y agoThis is exactly it - and once released there is rarely the motivation to go back and optimize side things. The only game I know that has done anything like that is Factorio, or the open source reimplementations of various engines. The crackers who remove copy protection often repackage (or someone else does) to greatly reduce size; since they’re in there poking around the code they can see what isn’t used. This isn’t new, either, ancient console games have unused assets and even entire levels in the code but disabled.