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It is an order of magnitude more expensive to produce art assets that way than to just hire people familiar with photoshop and maya. Those procedurally generate
by babypuncher 4y ago
It is an order of magnitude more expensive to produce art assets that way than to just hire people familiar with photoshop and maya. Those procedurally generated assets in tech demos like .kkrieger were just that: tech demos.
Asset production is already the bulk of the cost of AAA video game production.