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In 2003, I found out that America's Army (the US Army videogame) had compressed and decompressed all their textures at some point, so they were paying the quali
by jjoonathan 4y ago
In 2003, I found out that America's Army (the US Army videogame) had compressed and decompressed all their textures at some point, so they were paying the quality hit for compression and the space hit for RGBA. This was a time when the game still took a day to download, even on a half decent connection, so >200% footprint inflation kinda mattered. The more things change, the more they stay the same!
- sgtnoodle 4y agoI have fond memories of that game. 80% of the time I would play very patiently and carefully. Occasionally, though, I would go Rambo and take out the whole enemy team in 30 seconds.
- blarg1 4y agoI use to pretend to go afk, and while the enemy was doing a little dance in front of me I would shoot them :)