2 ms·
For me, a lot of it was just developing a "gut feel" for UI/UX, which enables me to play with different designs and achieve something decent through iterative t
by kitsunesoba 4y ago
For me, a lot of it was just developing a "gut feel" for UI/UX, which enables me to play with different designs and achieve something decent through iterative tweaking (just keep poking it until it feels right).
In my experience, this mostly entails internalizing sets of rules surrounding usage of whitespace, alignment, control grouping, functionality disclosure, and legibility among other things. For me this was older versions of the OS X Human Interface Guidelines[0] (newer versions are ok but not as high quality, with fewer details and compromises in clarity in favor of aesthetics).
[0]: https://web.archive.org/web/20110604173215/http://developer.apple.com/library/mac/documentation/UserExperience/Conceptual/AppleHIGuidelines/OSXHIGuidelines.pdf https://web.archive.org/web/20110604173215/http://developer....