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Databases are not the only contended-for resource in online games. Those queues are usually the result of intentional capacity planning. Overprovisioning is ex
by mh- 4y ago
Databases are not the only contended-for resource in online games.
Those queues are usually the result of intentional capacity planning. Overprovisioning is expensive.
- super256 4y ago> Those queues are usually the result of intentional capacity planning. Overprovisioning is expensive. I'd imagine they could spin up new servers on demand.
- Arrath 4y agoCould, but after near 20 years of WoW and however many expansion launches with big ole wait queues each time, they really don't seem to bother.