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The problem with all of these arguments is that literally no one is doing this at any scale on Android where sideloading has existed since the very beginning. T
by gambiting 4y ago
The problem with all of these arguments is that literally no one is doing this at any scale on Android where sideloading has existed since the very beginning. There's literally zero reason to believe that if sideloading was allowed on iOS this would suddenly become a problem.
- jsheard 4y agoIt's not common, but Fortnite is a notable example of a game which eschews the Play Store in favor of sideloading.
- waboremo 4y agoFortnite is the biggest example, and still they struggle to encourage installs. People just went to PUBG Mobile instead. Fortnite has the support of the second biggest android stores (Galaxy Store), and still their android revenue isn't great.
- josephcsible 4y agoFortnite is basically the only such app with any significant user base, right? So it doesn't make allowing sideloading a bad thing any more than the ZFS-on-Linux situation makes copyleft a bad thing.
- lxgr 4y agoGoogle has however also been very careful about parity in functionality between the Play Store and sideloaded apps form the beginning. Only very recently have they started cracking down on third-party in-app payments and subscriptions, and otherwise I think they have basically approved everything that's not either outright malware or illegal, significantly including third-party browsers, VMs and emulators and other things that Apple bans by policy.
- LexGray 4y agoI would not say zero. I visited a jailbreak store early on and this is exactly what I saw. However, it was not the developer. The store had pirated versions of popular games hacked to create fake in app purchases. I foresee numerous headaches for developers trying to prevent cheating, piracy or fake purchases.
- dhdhhdd 4y agoDji