3 ms·
The part of my rant about a basic scene setup, was unclear. I'm disappointed about this part of the babylon design. It just doesn't work very well, and isn't
by fifticon 3y ago
The part of my rant about a basic scene setup, was unclear.
I'm disappointed about this part of the babylon design.
It just doesn't work very well, and isn't very well
thought through/designed (at least, I've seen better, in every way..)
Basically, this feels like the WPF of 3d to me :-/.
If they have replaced this with something wonderful, I take it all back..
<babylon
aextends="minimal"
extends="default"
zmodel="https://assets.babylonjs.com/meshes/box.glb https://assets.babylonjs.com/meshes/box.glb"
canfiguration="http://example.com/viewerConfig.json http://example.com/viewerConfig.json"
engine.antialiasing="false"
zskybox="true"
zground="true"
scene.debug="false"
scene.clearColor="Red"
scene.ambientColor="Green"
scene.fogColor="Blue"
scene.fogDensity = "0.01"
scene.fogMode = "1"
camera.use-bouncing-behavior="false"
camera.use-auto-rotation-behavior="false"
camera.behaviors.auto-rotate="0"
camera.behaviors.bouncing="0"
>
<ground receive-shadows="true"></ground>
<skybox></skybox>
<camera>
<use-bouncing-behavior type="false"></use-bouncing-behavior>
<use-auto-rotation-behavior type="false"></use-auto-rotation-behavior>
<behaviors>
<auto-rotate type="0"></auto-rotate>
<bouncing type="0"></bouncing>
</behaviors>
</camera>
</babylon>
- fifticon 3y agoIt feels like something designed by somebody who was explained by someone else what they had to do, but never themselves understood the 'why'. Like WPF, which feels like it was made by someone who never had to actually do GUIs themselves.
- pjmlp 3y agoWPF team was created from the IE team when it was disbanded during Longhorn days, hand plenty of Win32 folks, and was the original contributor to the CSS Grid design.