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Same. I tried Inkscape because Illustrator is abandonware at this point (and of course now part of Adobe's software-rental scam) and mostly liked it. Way back I
by ShadowBanThis01 4y ago
Same. I tried Inkscape because Illustrator is abandonware at this point (and of course now part of Adobe's software-rental scam) and mostly liked it. Way back I even liked the fact that it put the menu where it belongs (on the application's main frame) even on the Mac.
But the UI performance is just too janky by modern standards, and I too bought Affinity Designer. But Affinity's UI suffers from some truly brain-dead design gaffes that they refuse to fix. I'd be psyched to see Inkscape become a real competitor.
I note the reference to OpenGL, but that has been dropped in Mac OS. I wonder if the Inkscape peeps have plans to address that.
- jabl 4y ago> I note the reference to OpenGL, but that has been dropped in Mac OS. I wonder if the Inkscape peeps have plans to address that. I'm not familiar with Inkscape internals so I don't know how it renders the main window canvas, but Gtk nowadays IIRC uses OpenGL for rendering widgets. So the OpenGL comment may have been wrt that. And for rendering buttons and menus, the OpenGL-on-top-of-Metal, or however the macOS OpenGL implementation nowadays works under the hood, is probably good enough.
- mort96 4y agoOpenGL isn't "dropped", it still works. It's just marked as deprecated.
- jhasse 4y agoOpenGL (up to version 3.3) still works perfectly fine on macOS, even M2 macs.