3 ms·
Some of the GPU shader languages restrict the code so that it's "almost" impossible to have a segmentation fault. I know it's not what you are looking for sinc
by sounds 3y ago
Some of the GPU shader languages restrict the code so that it's "almost" impossible to have a segmentation fault.
I know it's not what you are looking for since it's not making nearly enough bounds checks. I thought I'd drop a mention since it's widely available.