3 ms·
> Something seemingly lost to many new devs. I'm pretty convinced by now the reason the win32 API is so stable because no developer is interested in "the old st
by rodgerd 3y ago
> Something seemingly lost to many new devs. I'm pretty convinced by now the reason the win32 API is so stable because no developer is interested in "the old stuff", so nobody tinkers with it, hence stuff doesn't break.
I highly encourage you to take a look at the work Microsoft did with the XBox backwards compatibility for the XBox One X/S; unlike their naming teams, MS have people who care deeply about this stuff. Not only did they spend a lot of time making sure that most games work on the One X, they spent time doing things like having the newer platform upgrade the games on the fly where possible.
MS absolutely has people tinkering with their old APIs, sometimes to quite good effect.