3 ms·
yes, things have definitely changed for video games in the past few years. Loot boxes and the concept of being peer-pressured into paying money for trendy skin
by max51 3y ago
yes, things have definitely changed for video games in the past few years.
Loot boxes and the concept of being peer-pressured into paying money for trendy skins is not something that existed when I grew up. TBH, I think many concepts that are popular in AAA games today should require robust 18+ (or even 21+) ID verification to be allowed to use them. I generally never like the idea to banning things for everyone, but we can at least make it a bit harder for kids to access them.
Minecraft is one of the extremely few addictive games I wouldn't be too worried about if I was raising kids but I would verify what type of server/maps they are using. They get to build things and interacts with other people and last time I checked they had relatively few dark patterns (no gambling, loot boxes, paying for trendy skins, pay-to-win, etc.). I hope it is still the same today.