2 ms·
A big selling point of most games is that they're new somehow, you don't yet know how to play them. A mere possibility of analysis like this would probably cons
by Kinrany 4y ago
A big selling point of most games is that they're new somehow, you don't yet know how to play them. A mere possibility of analysis like this would probably constrain games to a solvable genre.
This works with patterns used to create games though. Few will play rock-paper-scissors a lot, but using it as a conflict resolution mechanic with known characteristics works great.