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What makes a game “big” or “small” in this case? I’m wondering, because I was going through my steam library after reading this, just looking at the games I pl
by the_only_law 4y ago
What makes a game “big” or “small” in this case?
I’m wondering, because I was going through my steam library after reading this, just looking at the games I play and trying to fit them into “small” and “big” and while many seemed obvious, many were also hard to tell.
Is it the size/scale of the development (i.e. indie vs AAA)? The mechanical complexity? the graphical complexity? The volume of content? The size on disk? maybe some combination or something else entirely.
- CBarkleyU 4y ago> The mechanical complexity? the graphical complexity? The volume of content? Yes, yes and yes. > The size on disk? Indirectly, sometimes. Also, how polished a game is. At the end of the day, people severely underestimate the last 10% -- which take about 3-30 times as long as the first 90% -- of creating a game. Creating a bare minimum Binding of Isaac clone can be done in 48 hours. Creating a full sized Binding of Isaac competitor will take at least a year of full time work of someone who knows what they're doing.