5 ms·
> The other outcome of this attitude of "make small games" is everyone just makes platformers. I don't think so. Remember the heyday of Flash games, Kongregate
by the_af 4y ago
> The other outcome of this attitude of "make small games" is everyone just makes platformers.
I don't think so. Remember the heyday of Flash games, Kongregate (before it was spammed by MMO clones or whatnot)? Many short & sweet games that weren't platformers. Some were puzzle-solving games, some were adventure games, some were escape-the-room, some were shooters, and yes, some were platformers.
I have the fondest memories from that era. I still remember the short and thoughtful "The Majesty of Colors".
- bluefirebrand 4y agoThat's true, a lot of simple physics games like launching turtles and visual novel style games. That era was definitely defined by enthusiast creators instead of the modern indie-studio-ification of even the simplest games.
- the_af 4y agoRight, lots a simple physics games, I forgot about that. Launch the turtle, destroy the castle, etc. Also some relatively interesting wargames. And some interesting experimentation. It was a golden age of enthusiast creators indeed. Browsing random games was very interesting (of course, lots of garbage, but Sturgeon's Law applies). Is itch.io sort of like that nowadays?
- pizzaknife 4y agoabsolutely nothing has replaced Macromedia Flash. The security problems seem quaint these days (to solve). Nothing since Flash has offered the creative or the technical a comprehensive suite for both proficiencies while having an extremely low barrier to entry (barring the cost of the Macromedia IDE)