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RISC-V has GPU vector extension in order to build "shader" cores. But this is not a hardware 3D pipeline. In theory, the hardware 3D pipeline should be program
by sylware 4y ago
RISC-V has GPU vector extension in order to build "shader" cores.
But this is not a hardware 3D pipeline. In theory, the hardware 3D pipeline should be programmed "à la" vulkan: hardware queues of commands (3D/compute/DMA).
But as far as I know, we don't have something like ahci or nvme or usb xhci for that... yet.