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If you're open to writing your own, I found https://fgiesen.wordpress.com/2012/02/21/half-edge-based-mesh-representations-theory/ https://fgiesen.wordpress.com/
by alottabit 3y ago
If you're open to writing your own, I found https://fgiesen.wordpress.com/2012/02/21/half-edge-based-mesh-representations-theory/ https://fgiesen.wordpress.com/2012/02/21/half-edge-based-mes... and https://fgiesen.wordpress.com/2012/03/24/half-edge-based-mesh-representations-practice/ https://fgiesen.wordpress.com/2012/03/24/half-edge-based-mes... to be good resources.
- andybak 3y agoI've actually got my own (partly - the core halfedge stuff is from another C# project). But it's performance I'm after. I have three options: 1. Burst compilation 2. Offload to the GPU (not sure if this is even a good use case for GPU compute) 3. Find a native library. (3) is potentially a quick fix but might limit my ability to add functionality. But it also offers the tempting possibility of getting a ton of functionality for "free".