4 ms·
It needs to be mentioned that components are not how UnrealEngine was architected, rather Unreal was designed as a monolithic single inheritance tree, and compo
by Arelius 15y ago
It needs to be mentioned that components are not how UnrealEngine was architected, rather Unreal was designed as a monolithic single inheritance tree, and components were very recently just shoehorned into the system. Unreal still carries a lot of complexities from it's inheretiance even though some of the more basic systems have been converted into component systems.
- mrcharles 15y agoThis cannot be said enough. If you are in doubt of the truth of this post, look at Actor.uc.