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- 27.71% worldwide is iOS. - 56% in the US. - 34% in Europe. - 18% in Asia. - 13% in South America. [2] That all in mind Apple has 85% of the global share
by arcticbull 4y ago
- 27.71% worldwide is iOS.
- 56% in the US.
- 34% in Europe.
- 18% in Asia.
- 13% in South America. [2]
That all in mind Apple has 85% of the global share of smartphone profits. [1] Many Android players have a negative profit share.
[1] https://www.bloomberg.com/news/articles/2023-02-03/iphone-grabs-record-smartphone-profit-share-of-85-for-apple#xj4y7vzkg https://www.bloomberg.com/news/articles/2023-02-03/iphone-gr...
[2] https://gs.statcounter.com/os-market-share/mobile/ https://gs.statcounter.com/os-market-share/mobile/
- trarmp 4y agoThose are numbers for smartphone sales, not the software on them. Hardware sales can be negative, sometimes even intended. Just look at console vendors for that.
- arcticbull 4y agoThat can't make the numbers look better, after all, Apple gets 30% of App Store sales, while Google takes the cut of Android apps sold through the Play store. And that gets even worse when you see Apple gets 67% of all app revenues too. [1] [1] https://www.businessofapps.com/data/app-revenues/ https://www.businessofapps.com/data/app-revenues/
- trarmp 4y agoThen just say that in the first place. I don't disagree that Apple users are much more likely to pay for software than Android users, but you don't need hardware sales to make that point.
- arcticbull 4y agoI can see it your way. Point taken.
- yurishimo 4y agoAre you arguing that the average Android user spends more on apps than their phone is worth? Anecdotally, most people I know might spend $20/year on App Store purchases (excluding streaming services if they don’t have a desktop computer). I’ve made well over six figures for a few years and have never spent more than $100 in a year, the vast majority of those purchases for one off games/apps, not iap coins/tokens/etc.