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I took on a similar project recently, and realized the data sounds boring (as anyone would), but I wonder if instead of generating notes from data you could map
by prohobo 3y ago
I took on a similar project recently, and realized the data sounds boring (as anyone would), but I wonder if instead of generating notes from data you could map to a scale of motifs.
If you write the motifs to seamlessly transition then you can get musical data without any manual steps (besides the definition of the motifs).
- ace2358 3y agoI always thought Zelda: Breath of the Wild did this really well. The game generally doesn’t have music during world traversal. Slight piano motifs here and there. You could get the music change and the scenario was changing, either a town or an enemy or a secret. Becomes sort of another sense. I know other games have done this very well.