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Before AI art there was 3D art. You need to get good at 3D sculpting, but the renderer handles a lot of hard stuff for you. Perspective, shadows, global illumin
by zirgs 4y ago
Before AI art there was 3D art. You need to get good at 3D sculpting, but the renderer handles a lot of hard stuff for you. Perspective, shadows, global illumination, light refraction, caustics, realistic materials, etc
Some people also didn't consider it to be "real" art.
- MayeulC 4y agoAnd yet 3D artists are also reckoning with the fallout of generated images: https://news.ycombinator.com/item?id=35308498 https://news.ycombinator.com/item?id=35308498 This complain in particular strikes me as someone who enjoyed the process more than the result. Very specialized crafting skills, now made, not useless, but not required to obtain a similar result. And, if reducing things to a market, competing with a very orthogonal set of skills.
- zirgs 4y ago3D artists can also generate concept art easier and there are many models that can generate tileable textures. "3D Stable Diffusion" doesn't exist yet, but some projects look promising.