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Lux is lit, it's absolutely my go-to engine. If anyone is looking for a FOSS project to contribute to we could really use a bevel shader. In terms of accuratel
by thot_experiment 4y ago
Lux is lit, it's absolutely my go-to engine. If anyone is looking for a FOSS project to contribute to we could really use a bevel shader.
In terms of accurately rendering participating media and caustics no other open source project holds a candela to lux. ;)
Mitsuba doesn't count as it's too slow to be of practical use.
(all that being said I would love to see Appleseed dev pick up again, it would be really nice to have a production focused spectral renderer around again)