3 ms·
Currently writing my own software rasterizer, some interesting stuff I came across: Fine grained visibility determination (span, coverage buffers, etc) https:/
by throwaway5947 3y ago
Currently writing my own software rasterizer, some interesting stuff I came across:
Fine grained visibility determination (span, coverage buffers, etc)
https://www.flipcode.com/harmless/issue01.htm https://www.flipcode.com/harmless/issue01.htm
Tom Forsyth, How To Draw Ugly Lines Fast
https://cohost.org/tomforsyth/post/648716-how-to-draw-ugly-lin https://cohost.org/tomforsyth/post/648716-how-to-draw-ugly-l...
Ned Greene, Hierarchical Polygon Tiling with Coverage Masks
https://www.cs.princeton.edu/courses/archive/spring01/cs598b/papers/greene96.pdf https://www.cs.princeton.edu/courses/archive/spring01/cs598b...
This UC Davis lecture video explains rasterization rules really well: https://youtu.be/z3fWd7G3mrU https://youtu.be/z3fWd7G3mrU