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My go-to for a pbrt-type renderer is Lux[0] which ticks all the same boxes. If you're willing to go closed source then the standard used to be Maxwell Render, b
by Y_Y 4y ago
My go-to for a pbrt-type renderer is Lux[0] which ticks all the same boxes. If you're willing to go closed source then the standard used to be Maxwell Render, but I don't know if that's changed in the last couple of years.
[0] https://luxcorerender.org/ https://luxcorerender.org/
- thot_experiment 4y agoLux is lit, it's absolutely my go-to engine. If anyone is looking for a FOSS project to contribute to we could really use a bevel shader. In terms of accurately rendering participating media and caustics no other open source project holds a candela to lux. ;) Mitsuba doesn't count as it's too slow to be of practical use. (all that being said I would love to see Appleseed dev pick up again, it would be really nice to have a production focused spectral renderer around again)