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This is great. Projects like these show that games can be "fuzzed" at the graphic level. Thousands and thousands of hours logged overnight act as a stress test
by turtleyacht 4y ago
This is great. Projects like these show that games can be "fuzzed" at the graphic level. Thousands and thousands of hours logged overnight act as a stress test of any foundling engine.
As agents grow in capability, more of the game can be tested in situ, as it were.
Perhaps the easier it is for a game to be tested, the more time can be spent on storytelling, gameplay, and in-house tools.
Now that there is no ceiling on content, we may see a demand for bespoke things.