5 ms·
It was intentionally decided that "it's not a bug, it's a feature!"
by Jorengarenar 4y ago
It was intentionally decided that "it's not a bug, it's a feature!"
- iamerroragent 4y ago"We don't make mistakes, just happy little accidents." - Bob Ross
- bookofjoe 4y ago"When you hit a blood vessel don't say 'Oops,' say 'There.'" —attending surgeon to resident This is true: I was holding a retractor on the other side of the operating table.
- morelisp 4y agoI'm just a little sick of this getting trotted out as a factoid when it's patently ridiculous, like they never noticed it or that compensating for it in some way was impossible. There are actual unintentional mechanics like the Nagoya Shot, unexpected technical skills like the rainbow finish, or one of the earliest examples of RNG manipulation for UFO control, that are much more interesting to talk about.
- deleted 4y ago[deleted]
- fauxpause_ 4y agoIt was not intentionally designed. It was intentionally left in. The first statement is what is cool.
- maxbond 4y agoYou could share the cool things you are interested in without hating on the things other people think are interesting, though. I'm not familiar with any of the techniques you mentioned and would be curious to hear - sharing them would broaden and enrich the discussion. I can understand having a pet peeve, but that's a matter of your preferences - not something anyone else did wrong. Additionally I think it's founded in a misunderstanding - we all get it that the designer left it in on purpose, that's why we think it's cool. There's an important game design lesson in one of the defining features of this game being an artefact of the hardware that the game designer accidentally bumped into. That's fascinating. And happy accidents like that are still an important part of game design today.