3 ms·
Fragment shaders can only go so far. Can you do in webgpu something like this? outputTexture2d[inputTexture2d[inputPosition]]++ In other words, if you have a
by akomtu 4y ago
Fragment shaders can only go so far. Can you do in webgpu something like this?
outputTexture2d[inputTexture2d[inputPosition]]++
In other words, if you have a large texture with (x,y) coordinates of points, can you draw another texture that shows a density cloud of these points? In webgl2 it becomes a phd level problem.
- pjmlp 4y agoOne needs to do multiple passes, not sure if that is to be considered a PhD level problem.