3 ms·
This is really interesting to me, because one of the key differences in the "feel" between iOS and Android is the touch "dead-zone"; Android's is larger, iOS' i
by cheald 15y ago
This is really interesting to me, because one of the key differences in the "feel" between iOS and Android is the touch "dead-zone"; Android's is larger, iOS' is nearly non-existent, and this often serves to make Android feel less responsive than iOS.
It's very curious that something like this could slip through into OS X given Apple's fanatical attention to detail, and the fact that they're aware of what that delay means for mobile UX.
- arandomJohn 15y agoThat is interesting to me. I've developed an iOS game that uses precises touch/swipe gestures to control movement. In iOS 3.2 Apple changed the infrastructure for touch events such that there is a huge (100ms) lag for a swipe event. This made my game perform terribly in certain situations. I filed a bug with Apple and even spoke to an Apple engineer. I was told that the lag is there for system level gesture recognition and there is nothing to fix.
- glhaynes 15y agoAre you using UIGestureRecognizers or UITouch events?