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I've been hoeing this row for a while now, and have a preference for these tools. My current favourite is BlockSCAD: https://www.blockscad3d.com/editor/ https
by WillAdams 4y ago
I've been hoeing this row for a while now, and have a preference for these tools.
My current favourite is BlockSCAD:
https://www.blockscad3d.com/editor/ https://www.blockscad3d.com/editor/
which I've been using to explore 3D design and joinery:
https://willadams.gitbook.io/design-into-3d/3d-project https://willadams.gitbook.io/design-into-3d/3d-project
The problem always becomes one of extensibility --- if you use a lot of modules, while functionality goes up, the expressiveness/communicativeness of the code goes down because you're back at a wall of text --- it's just one in pretty blocks.
What does an algorithm look like?
The Drakon folks sidestep this by claiming that there should be one desired path and just connecting blocks in a straight line.
I'm currently working in OpenSCAD Graph Editor:
https://github.com/derkork/openscad-graph-editor https://github.com/derkork/openscad-graph-editor
which exposes _all_ of the OpenSCAD language, and allows me to loop in RapCAD and am trying to balance visual display and complexity.
I really wish there was a block programming or node graph interface for making a graphical application for Windows or Mac OS.