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"anti cheat" is the lazy solution, you can just buy it and be done with it, and if it fails you can blame someone else until they stepped up their game in this
by iforgotpassword 4y ago
"anti cheat" is the lazy solution, you can just buy it and be done with it, and if it fails you can blame someone else until they stepped up their game in this cat and mouse game.
Take that whole tarkov meltdown for example (YouTube g0at tarkov cheater). Everybody is screaming "needs moar Anti-Cheat" left and right when the first thing I wonder is "why is the server sending every client the position, health and inventory of every other player all the time?" - obviously the answer is because it's the simplest approach. But it's by far not impossible to continuously run hitscan between all players on the server and not update any player positions for players that can't see each other. But of course that takes time and effort to make work reliably, so let's just install a ducking rootkit on every player's computer and use the developer resources to instead add microtransactions or whatever.
- baby 4y agoAnti cheat is part of the cat and mouse game it seems. If you think there’s a way without anti cheat you should try to write a serious proposal. There’s a lot of money involve in solving this plague in competitive gaming.
- iforgotpassword 4y agoRead my comment in it's entirety please. There's one very obvious improvement I suggest pretty much off the top of my head, I'm sure if you want to you'd come up with a dozen more. They aren't even trying.
- deleted 4y ago[deleted]
- smolder 4y agoI agree with you. There are several major games that transmit all player info at all times when it's really not necessary and makes "ESP" style hacks possible, which can be supremely unfair. Developers would rather tack on a rootkit than make engine changes to resist this kind of cheating.
- baby 4y agoOk ok. Some are not even trying that’s true, but not everyone. But when I try to play a battlefield game these days you often get hackers who can go really fast across the map. And detecting them sounds super easy server side.
- barrysteve 4y agoTarkov is very questionable. The timing and unnanounced nature of gear, progress and character wipes was so user hostile, I stopped playing it entirely. My friend and I buddied up to get good at the game and clean out labs. After six months we were just good enough to approach Labs and Nikita's team pulled a Wipe out of the blue, the very next day. The cheaters are openly coddled. The 'famous' streamers are avoided by cheaters because of the unwanted attention, so they make the game look good by accident. It's a damn shame that a mechanically fine game like Tarkov is ruined by Nikita and his pals playing cowboy with the game's management. Tarkov costs more than equivalent FPS's (2x the price) just to be treated like trash by the devs. Anti-cheat can't fix bad management.