4 ms·
Anti cheat is also necessary if you design your game around micropayments I assume, so not purely a multiplayer issue. I am ok with that market dying in a fir
by Ntrails 4y ago
Anti cheat is also necessary if you design your game around micropayments I assume, so not purely a multiplayer issue.
I am ok with that market dying in a fire admittedly..
- mpsprd 4y agoNot necessarily. Usually when micro-transactions are present everything is validated server side, Leading to always online games like diablo 3+. From my understanding kernel level anticheat is to detect things like aimbot, wallhack etc.
- mehlmao 4y agoOff the top of my head, Genshin Impact is a mostly single-player game with some multiplayer functionality. It uses kernel level anti-cheat to make sure that microtransactions are protected. This driver had a known vulnerability that did not get patched for years and was used by malicious actors: https://www.bleepingcomputer.com/news/security/hackers-abuse-genshin-impact-anti-cheat-system-to-disable-antivirus/ https://www.bleepingcomputer.com/news/security/hackers-abuse... Street Fight 5 did the same thing; it was possible to unlock characters for local play using a trainer. They patched in a rootkit with known vulnerabilities in an attempt to prevent that.
- rtpg 4y agoI don't really think that's true. the content is usually in assets and just behind some flag that gets activated via some callout to a store, but there's not active anti-cheat software making sure that you "actually bought the content" in general() () technically a lot of games have anti-piracy measures that are somewhat active, but they're rarely of the "phone home" variety