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> That doesn't seem like something Valve can change. This is where I'd disagree with you. Valve has all sorts of levers they could pull to encourage ARM builds
by tstrimple 4y ago
> That doesn't seem like something Valve can change.
This is where I'd disagree with you. Valve has all sorts of levers they could pull to encourage ARM builds. One example, they could offer a lower commission rate on games which have ARM builds available. This would incentivize developers to target the platform.
- wheybags 4y agoGiven the tiny percentage that osx represents, why would they bother? It's just not worth investing too much effort in apple platforms.
- BirAdam 4y agoLinux was less until SteamDeck.
- depressedpanda 4y agoIrrelevant given the potential Linux brings to the table.
- usrusr 4y agoLinux support was (is) a hedge against an OS vendor using their power to force themselves into the lucrative middle man position. MacOS support is not.
- smoldesu 4y agoLinux doesn't depreciate major graphics APIs or CPU features willy-nilly.
- sokoloff 4y agoIf 70% of the sales price isn’t enough profit incentive, I kind of doubt that making that 80% would tip the scales to it being desirable to the game studio.
- andrepd 4y agoSo if they have to subsidise your favourite platform, which apparently even Apple does not care about, or else they aren't "supporting" the platform, is that right?
- usrusr 4y agoWhy would Valve want to throw money at a platform that is as close to locking out third party app stores as Apple is? Offering their client on Mac to those of their producers and consumers who are inherently motivated to use it but otherwise keeping a low profile there seems like just the right call to me.