3 ms·
I'm glad that they're continuing. I love indie games, I love passionate people and their output—but it's a visual novel. What did they expect? Artistic merit et
by hammyhavoc 4y ago
I'm glad that they're continuing. I love indie games, I love passionate people and their output—but it's a visual novel. What did they expect? Artistic merit et al don't equal commercial success. The reason to make a very personal project that you're passionate about is because you enjoy the process, not because you're hoping for a return on investment of time. For many people, the joy itself is in the process.
VNs are niche enough, trying to compete with the established heavy-hitters is going to be an uphill struggle. That they saw previous success is a fluke and depends which way the wind is blowing on any given day. Now isn't a great time to sell anything with economic uncertainty, especially as they self-published. Publishers frequently make or break indie games, and clearly it made previous attempts. Lesson learned is that maybe they need a publisher and don't yet yield enough clout or budget to make something a success numbers-wise. Maybe reaching out to a publisher to do a remastered version in a few years might make sense to them, I've seen a few indies do well with a rerelease.