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You mean like Strategos? I experimented with building in something like that into RPG mechanic. It's not so simple as modelling "fog of war" as uncovering terr
by hosh 4y ago
You mean like Strategos?
I experimented with building in something like that into RPG mechanic. It's not so simple as modelling "fog of war" as uncovering terrain like in real-time strategy games, but rather, perception roll checks and modeling morale, discipline, and simulating things like tunnel-vision.