30 ms·
Lot of game assets are static, and people are working on animated NERFs too. Also another necessary thing will be collisions and physics. example for character
by spyder 3y ago
Lot of game assets are static, and people are working on animated NERFs too. Also another necessary thing will be collisions and physics.
example for character animation:
https://zju3dv.github.io/animatable_nerf/ https://zju3dv.github.io/animatable_nerf/
example for the static world already working in Unreal engine real-time:
https://www.youtube.com/watch?v=GjpzMDur7UY https://www.youtube.com/watch?v=GjpzMDur7UY
diffusion models for NERF asset generation:
https://sirwyver.github.io/DiffRF/ https://sirwyver.github.io/DiffRF/
https://dreamfusion3d.github.io/ https://dreamfusion3d.github.io/
Physics:
https://www.youtube.com/watch?v=Md0PM-wv_Xg https://www.youtube.com/watch?v=Md0PM-wv_Xg
https://www.youtube.com/watch?v=Eklh1pIAri0 https://www.youtube.com/watch?v=Eklh1pIAri0
and there are a lot more research being done on this, it's hard to keep up with all the things happening in AI