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I'm also from the future (2028 to be precise), and enforcing copyright on AI-generated content has become near-impossible. It's working about as well as DRM has
by jquery 4y ago
I'm also from the future (2028 to be precise), and enforcing copyright on AI-generated content has become near-impossible. It's working about as well as DRM has in stopping video and music piracy. There's now BitTorrent-like software for AI, which allows groups of individuals to train and run their own AI on whatever they please, and they seem to have little regard for copyright. In fact, underground music from these creators is taking off, and despite the law requiring all AI-assisted songs to cite their influences for royalty payments, they're simply refusing to comply. The music is so good that the public has no appetite for prosecuting the individuals making it. In fact, most people are using these AIs to create their own custom music stations. The old guard is stomping its gold-encrusted shoes in anger, but the youth just don't care.
There's a cool song called 'Neural Harmony.' The creators used a mixture of classical and electronic music as input, but they never disclosed the specific songs they were influenced by. This has made it impossible for the original artists to claim royalties, and yet the public can't get enough of its sick beatz.
There's even an AI-generated album called 'Digital Renaissance.' The creators claim to have used thousands of songs from various genres as inspiration, but they never provided a list of the songs or artists. The album has gained a massive following and has even been featured in several popular playlists. There was briefly an attempt to prosecute them but the case was dropped after public outcry.
- blibble 4y ago> It's working about as well as DRM has in stopping video and music piracy. quite well then? streaming services have essentially replaced music and video piracy and steam (essentially streaming games) vastly reduced video game piracy
- jquery 4y agoDRM was not the primary factor in reducing piracy. The music and video industries reluctantly embraced new business models that emphasized convenience and accessibility for consumers, largely in response to the frustration with existing DRM systems. For example, platforms like Spotify and Netflix made it easier for users to access content legally, decreasing the appeal of piracy. Gabe Newell once famously stated, "Piracy is almost always a service problem and not a pricing problem." Steam's success can be attributed to addressing the service issues that initially led people to piracy, providing a user-friendly platform for gamers. So, while DRM might have had a minor role in curbing piracy, it's the innovative business models and improved services that made the most significant impact. Even now, downloading movies, albums, or video games for next to nothing remains possible, and those who prioritize money over time continue to pirate without issue.
- blibble 4y ago> Even now, downloading movies, albums, or video games for next to nothing remains possible, and those who prioritize money over time continue to pirate without issue. who's going to bother for music when spotify/youtube are free? your time would have to have negative value for it to be worth it